Patent US8. 57. 03. Method and apparatus for tracking three- dimensional movements of an object .. CLAIM OF PRIORITYThis application is a continuation of International Application No. PCT/US2. 00. 7/0. May 1, 2. 00. 7, entitled . PCT/US2. 00. 7/0. CIP) of U. S. 1. 1/3. May 8, 2. 00. 6, entitled . PCT/US2. 00. 7/0. CIP) of U. S. 1. 1/3. May 7, 2. 00. 6, entitled .
Links to the Electronics Industry. Audio; Automation; Bar Coding & ID Devices. Category 5 Patch Cords. Studio television production and directing media MANUAL This page intentionally left blank studio television production and directing andrew h. Easily share your publications and get them in front of Issuu’s millions of monthly readers. Title: Star Wars - Galaxy of intrigue, Author: Ovidiu MUCA, Name: star Windows 7 ultimate 32bit activation key free download > Closed Windows 7 ultimate 32bit activation key free download. Graphics card Authority. U. S. Provisional Patent Application No. U. S. 1. 1/3. 82,2. CIP) of U. S. 1. 0/2. U. S. 1. 1/3. 82,2. CIP) of U. S. 1. 1/3. Xiadong Mao, entitled ULTRA SMALL MICROPHONE ARRAY, filed on May 4, 2. Ser. 1. 1/3. 81,7. Xiadong Mao, entitled ECHO AND NOISE CANCELLATION, filed on May 4, 2. U. S. 1. 1/3. 81,7. Xiadong Mao, entitled . Xiadong Mao, entitled . Xiadong Mao, entitled . Xiadong Mao, entitled . CIP) of: co- pending application Ser. Xiadong Mao, entitled . Xiadong Mao, entitled . Xiadong Mao, entitled . Richard Marks et al., entitled . Richard Marks et al., entitled . CIP) of U. S. 1. 1/3. Design patent application Ser. Design patent application Ser. Design patent application Ser. U. S. Provisional Patent Application No. Gary Zalewski and Riley R. Gary Zalewski and Riley R. Apr. 1. 0, 2. 00. Larsen and Chen, entitled . Gary Zalewski et al., entitled . Gary Zalewski et al., entitled . Design patent application Ser. Number 2. 9/2. 46,7. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. Design patent application Ser. May 1. 0, 2. 00. 6, entitled . Field of the Invention. The present invention relates generally to computer entertainment systems, and more specifically to a user's manipulation of a controller for such computer entertainment systems. Discussion of the Related Art. Computer entertainment systems typically include a hand- held controller, game controller, or other controller. A user or player uses the controller to send commands or other instructions to the entertainment system to control a video game or other simulation being played. For example, the controller may be provided with a manipulator which is operated by the user, such as a joy stick. The manipulated variable of the joy stick is converted from an analog value into a digital value, which is sent to the game machine main frame. The controller may also be provided with buttons that can be operated by the user. It is with respect to these and other background information factors that the present invention has evolved. SUMMARY OF THE INVENTIONOne embodiment provides a method for use in obtaining input for an application, comprising: establishing communications with an image capture device that is capable of providing output data that includes depth measurements; using the image capture device to capture images of an object as the object moves in a three- dimensional manner; receiving the output data provided by the image capture device as the image capture device captures images of the object; and analyzing the output data provided by the image capture device to detect and track the three- dimensional movements of the object. Another embodiment provides a computer program product comprising a medium for embodying a computer program for input to a computer and a computer program embodied in the medium for causing the computer to perform steps comprising: establishing communications with an image capture device that is capable of providing output data that includes depth measurements; using the image capture device to capture images of an object as the object moves in a three- dimensional manner; receiving the output data provided by the image capture device as the image capture device captures images of the object; and analyzing the output data provided by the image capture device to detect and track the three- dimensional movements of the object. Another embodiment provides an apparatus, comprising: an image capture device that is capable of providing output data that includes depth measurements; and a processing system that is communicatively coupled to the image capture device, wherein the processing system is configured to execute steps comprising using the image capture device to capture images of an object as the object moves in a three- dimensional manner, receiving the output data provided by the image capture device as the image capture device captures images of the object, and analyzing the output data provided by the image capture device to detect and track the three- dimensional movements of the object. Another embodiment provides a controller, comprising: a body; one or more buttons disposed on the body; and one or more detectable elements disposed on the body that are arranged in a pattern. Another embodiment provides a method of making a controller, comprising the steps of: forming a body; disposing one or more buttons on the body; and attaching one or more detectable elements to the body, wherein the one or more detectable elements are arranged in a pattern. Another embodiment provides a game controller, comprising: a body having a forward section to be oriented towards a screen when a progress of a game controlled in accordance with the game controller is displayed upon the screen; at least one input device assembled with the body, the input device manipulable by a user to register an input from the user; and at least one photonically detectable (. The tracking device comprises a body having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen; and at least one photonically detectable (. A is a pictorial diagram illustrating a system that operates in accordance with an embodiment of the present invention; FIG. B is a perspective view of a controller made in accordance with an embodiment of the present invention; FIG. C is a perspective view of a controller made in accordance with an embodiment of the present invention; FIG. D is a perspective view of a controller made in accordance with an embodiment of the present invention; FIG. E is a perspective view of a controller made in accordance with some embodiments of the present invention; FIG. A is a pictorial diagram illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention; FIG. B is a planar view of an image plane illustrating a manner for determining position information for a controller in accordance with an embodiment of the present invention; FIG. A is a flow diagram illustrating a method for use in obtaining information in accordance with an embodiment of the present invention; FIG. B is a flow diagram illustrating a method for use in providing input to a system in accordance with an embodiment of the present invention; FIG. FIG. 5 is a block diagram illustrating a processor that may be used to run, implement and/or execute the methods and techniques shown and described herein in accordance with embodiments of the present invention. DETAILED DESCRIPTIONThe user or player of a video game typically holds the game controller with one or both hands in order to operate the buttons, joy stick, etc., located on the controller. Often times while playing the game the user will also move the entire controller itself around in the air as he or she simultaneously operates the buttons, joy stick, etc. Some users tend to get excited while playing the game and attempt to control actions or aspects of the game by moving the entire controller itself around in the air. Various embodiments of the methods, apparatus, schemes and systems described herein provide for the detection, capture and tracking of the movements, motions and/or manipulations of the entire controller body itself by the user. The detected movements, motions and/or manipulations of the entire controller body by the user may be used as additional commands to control various aspects of the game or other simulation being played. Detecting and tracking a user's manipulations of a game controller body may be implemented in different ways. For example, in some embodiments a camera peripheral can be used with the computer entertainment system to detect motions of the hand- held controller body and transfer them into actions in a game. The camera can be used to detect many different types of motions of the controller, such as for example up and down movements, twisting movements, side to side movements, jerking movements, wand- like motions, plunging motions, etc. Such motions may correspond to various commands such that the motions are transferred into actions in a game. Detecting and tracking the user's manipulations of a game controller body can be used to implement many different types of games, simulations, etc., that allow the user to, for example, engage in a sword or lightsaber fight, use a wand to trace the shape of items, engage in many different types of sporting events, engage in on- screen fights or other encounters, etc. Referring to FIG. A, there is illustrated a system 1. As illustrated, a computer entertainment system or console 1. The game or other simulation may be stored on a DVD, CD, flash memory, USB memory, or other memory media 1. A user or player 1. A camera or other video image capturing device 1. As illustrated, the camera 1. By way of example, the camera 1. Eye. Toy. But it should be well understood that any type or brand of camera may be used, such as for example a web- cam camera, add- on USB camera, infrared (IR) capability camera, fast frame capture rate camera, etc. In some embodiments, the camera or other image capturing device 1. Z- camera or depth camera. Such a Z- camera or depth camera may, for example, provide or measure a depth of each pixel and/or determine the distance of a pixel from the camera. As such, any of the cameras or other image capturing devices described herein may, in some embodiments, comprise any type of three- dimensional camera.
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